Okay. Really quick. This game is a virtual reality game on Play Station 5 PSVR2 with the following features:
Easy Mode
No Mutations
Hard Mode
Damage Amplifier
And a look at Spicy Sauce Mode
HQ
Trophies
Shooting Range
Practice Area
Mutations
Food
Extras
Map Man 9000
Plasma Pistol
Unlocked from startPlasma Guard
Hit Points: H2,B4,L8Compound PSVR2
Balden Games Outline
Okay. Really quick. This game is a virtual reality game on Play Station 5 PSVR2 with the following features:
It’s a first person shooter
Smooth 8-bit retro graphics
15 procedurally generated levels
16 weapons
20 enemy types including 7.5 bosses
7 modification settings called mutators
4 difficulty levels
Achievement systems with trophies and unlockable content
HQ Base with shooting range and practice area
Shooting Range
Guns and targets
Map Man 9000 tutorial
Practice Area
These trophies
Plasma Pistol
Blast Pistol
Laser Pistol
SMG
Super Shotgun
Rail Gun
Rocket Launcher
Assault Rifle
Bouncer Shotgun
Laser Rifle
Rocket Launcher
Revolver
Dart Gun
Sonic Pulse Generator
Sticky Grenade Launcher
Old Schooler
Extra Arms
People Populator
Chaos Compound
Damage Amplifier
Gun Magnet
Compound Bow
Drones
Lesser Guard
Elite Soldier
Security Tank
Stalker
Kani Security
Sewer Rat
The Accountant
Booster Bruce
Spider Tank
Dr. A. Morral
CEO Helicopter
Gold Leader
Hamburger
Expert Difficulty
Endings
Easy As Pie
Medium Rare
Hard Booz
Spicey
Blue - basic - infinite ammo
Plasma Pistol: Unlocked from start
Blast Pistol: Unlock: Kill 30 Drones (rest every 3 shots)
Laser Pistol: Unlock: Kill 50 Elite Guards (3 shots timed recharge)
Compound Bow (Mutator-Only)
Red
Super Shotgun: Unlocked from start (2 shots)
Bouncer Shotgun: Unlock: Kill Accountant 5x (5 shots)
Dart Gun: Unlock: Beat Damage Amplifier (7 shots)
Pink
SMG: Unlocked from start (14 shots)
Assault Rifle: Unlock: Kill 50 Guards (30 shots)
Revolver: Unlock: Kill Dr. A. Morral 3x (6 shots)
Orange
Rail Gun: Unlocked from start (4 shots)
Laser Rifle: Unlock: Kill 30 Stalkers (100 shots)
Sonic Pulse Generator: Unlock: Silver trophy+ on all non-boss enemies (9 shots)
Green
Grenade Launcher: Unlocked from start (1 shot)
Rocket Launcher (RPG): Unlock: Kill 30 Security Tanks. (1 shots)
Sticky Grenade Launcher: Unlock: Kill 25 Kamikaze Drones. (3 shots)
Lesser Guards (Hard Mode- shots with Plasma Pistol: 2 to the head, 4 to the body, and 8 to the legs)
Plasma Guard (HD:H2,B4,L8)
SMG Guard (HD:H2,B4,L8)
Shotgun Guard (HD:H2,B4,L8)
Elite Soldiers
Plasma Elite
SMG Elite
Shotgun Elite
Drones
Plasma Drone
SMG Drone
Kamikaze Drone
Robots
Security Tank
Plasma Stalker
Rail Stalker
Bosses
Giant Rat (Sewers)
Kani Security
Booster Bruce (Warehouse)
The Accountant (Profit Management)
Spider Tank (Chemical Processing)
Dr. A. Morral (Research and Development)
Gold Leader (Executive Power)
CEO (High Value Individual)
Environmental Threats
Exploding Oil Barrels - Underground Sewers
Laser tripwires- Warehouse
Green Zombie - R&D
Sentry Turret Camera - Executive Power
Robot Vacuum - Reception and Sales
Old Schooler -Unlock through beating the game one time
Compound Bow - Unlock by 300 kills with blue emergency gun
Extra Arms - Unlock through completing 5-7 guns
Gun Magnet
Damage Amplifier - Unlock by killing yourself 10 times
People Populater -Unlock through play through and about 500 to 1000 kills
Chaos Compound - Unlock through complete the game with each other mutator
No Mutation
Underground Sewers x2
Reception And Sales x2
Vaccine Warehouse x2
Profit Management x2
Chemical Processing x2
Research and Development x2
Executive Power x2
High Worth Individual x1
Exit or Loop
Plasma Pistol: Unlocked from start
Blast Pistol: Unlock: Kill 30 Drones (rest every 3 shots)
Laser Pistol: Unlock: Kill 50 Elite Guards (3 shots timed recharge
Compound Bow (Mutator-Only)
Super Shotgun: Unlocked from start (2 shots)
Bouncer Shotgun: Unlock: Kill Accountant 5x (5 shots)
Dart Gun: Unlock: Beat Damage Amplifier (7 shots)
SMG: Unlocked from start (14 shots)
Assault Rifle: Unlock: Kill 50 Guards (30 shots)
Revolver: Unlock: Kill Dr. A. Morral 3x (6 shots)
Rail Gun: Unlocked from start (4 shots)
Laser Rifle: Unlock: Kill 30 Stalkers (100 shots)
Sonic Pulse Generator: Unlock: Silver trophy+ on all non-boss enemies (9 shots)
Grenade Launcher: Unlocked from start (1 shot)
Rocket Launcher (RPG): Unlock: Kill 30 Security Tanks. (1 shots)
Sticky Grenade Launcher: Unlock: Kill 25 Kamikaze Drones. (3 shots)
We’re going to use the numbering from the computer in the Practice Area.
(Hard Mode- shots with Plasma Pistol: 2 to the head, 4 to the body, and 8 to the legs)
Lesser Guards (Hard Mode- shots with Plasma Pistol: 2 to the head, 4 to the body, and 8 to the legs)
Plasma Guard (HD:H2,B4,L8)
SMG Guard (HD:H2,B4,L8)
Shotgun Guard (HD:H2,B4,L8)
Plasma Guard
SMG Guard
Shotgun Guard
Plasma Elite
SMG Elite
Shotgun Elite
Plasma Drone
SMG Drone
Kamikaze Drone
Security Tank
Plasma Stalker
Rail Stalker
Giant Rat (Sewers)
KANi Security (Not a boss - Reception to Exec Power)
Booster Bruce (Warehouse)
The Accountant (Profit Management)
Spider Tank (Chemical Processing)
Dr. A. Morral (Research and Development)
Gold Leader (Executive Power)
CEO (High Value Individual)
White Wall Signs
Downward Sewer Pipes
Standing computer terminals
Gold wall signs
Planter shrubs
Small and Medium boxes
Damage big boxes
Paper stacks
Computers
Water coolers
Copy machines
Windows
Most wall pictures
Vaccine and XXXX vats
Air conditioner
Difficulty
Trophy
Shooting Range
Practice Area
Mutators
Windows
====================================================================================================================================================================================================================================================================================
FROM GROK
Compound VR Guide for PSVR2
Basics
Compound (full title: COMPOUND VR) is a randomized roguelite FPS designed specifically for VR veterans, now available on PSVR2. It features retro-stylized graphics, intense free-roaming combat, and multiple locomotion options like teleporting, smooth movement, or snap-turning to suit your playstyle. The core loop involves descending through procedurally generated levels filled with corporate-themed horrors, ducking and dodging enemy fire while managing limited ammo and health pickups. Expect to die—a lot. The objective is to loop back through the compound multiple times on increasing difficulties until you reach the heart of “The Corporation” and reclaim what’s yours. Key features include:
Four Difficulty Levels: Easy (fewer enemies, more health/ammo), Medium, Hard (faster bullets, tougher foes), and Expert (max chaos).
Mutators: Modifiers like “Old School” (carry 16 guns but faster enemy bullets) or “Compound Bow” (replaces guns with a bow) for replayability.
Dual-Wielding: Most weapons can be held in both hands for double the firepower.
Ammo Pools: Weapons are color-coded (e.g., pink for military guns) and share ammo types—pickups refill the whole pool.
Loops: Beating the game once unlocks a loop with harder enemies and better rewards. It’s a skill-based shooter emphasizing positioning, headshots, and resource management over story—perfect for PSVR2’s immersive tracking.
Levels
There are 8 main game levels (areas), each with 1-2 zones/floors that procedurally generate rooms, corridors, and hazards like turrets or gas traps. Progression is linear by level but randomized within. Bosses appear at the end of certain levels on higher difficulties (e.g., Warehouse on Medium+, Sewers/Executive on Hard+). Here’s the full list:
Underground Sewers (2 zones)
Dank, flooded tunnels with slippery floors and tight corners. Early-game intro to basic guards and drones. Boss: Giant Rat (on Hard+).
Reception and Sales (2 zones)
Office lobbies and cubicle mazes with open sightlines. Introduces tanks and shielded robots.
Vaccine Warehouse (2 zones)
Industrial storage with crates for cover and explosive barrels. Aerial drone swarms intensify here. Boss: Booster Bruce (on Medium+).
Profit Management (2 zones)
Corporate boardrooms with elevators and glass walls. Elite guards and rapid-fire bosses debut. Boss: The Accountant or KANi Security (on Medium+).
Chemical Processing (2 zones)
Factory pipes and vats with acid hazards. Stalkers and jumpy robots add vertical threats. Boss: Spider Tank (on Medium+).
Research and Development (2 zones)
Labs with experiments gone wrong—gas grenades and elite variants everywhere. Boss: Dr. A. Morral (on Medium+).
Executive Power (2 zones)
Luxe offices with turret cameras and long hallways. High-health elites and shielded snipers. Boss: Gold Leader (on Medium+).
High Value Individual (1 zone)
Rooftop finale with the CEO boss fight. Open arena, summons adds, and gas bombs—climax of the run.
Bonus/Menu Areas:
Practice Area: Training hangar for testing weapons and enemies.
Rebel HQ: Hub for upgrades, mutators, and run selection.
Bad Guys (Enemies)
Enemies scale with difficulty—more health, faster bullets, and higher spawns on Hard/Expert. Humanoids (guards) are weak to headshots; drones/robots need body shots or explosives. Here’s a full list grouped by type:
Soldiers (Humanoid Guards)
Plasma Guard: Slow-walking basic enemy; fires single plasma shots from range. Weak up close—circle-strafe to flank. Spawns everywhere.
Plasma Elite: Tougher Plasma Guard with more health/damage; appears in Profit Management+. Same tactics, but prioritize.
SMG Guard: Advances while spraying bullets; high rate of fire but inaccurate at distance. Hose ’em back with your own SMG. Everywhere.
SMG Elite: Beefed-up SMG Guard; debuts in Research and Development. Dodge sprays and close the gap.
Shotgun Guard: Charges with buckshot blasts; deadly in CQC but useless at range. Keep distance. Everywhere.
Shotgun Elite: Armored Shotgun Guard; Research and Development+. Kite them into open areas.
Drones (Flying Threats)
Plasma Drone: Hovers and pew-pews plasma; easy to hit but pesky in groups. Shotgun or homing darts shine. Everywhere.
SMG Drone: Rapid-fire flyer from Profit Management; harder to dodge—use cover or anti-air.
Kamikaze Drone: Suicide bomber from Vaccine Warehouse; rushes and explodes. Shoot early or run—huge AOE damage.
Robots (Heavy Hitters)
Tank (Security Tank): Wheeled behemoth from Reception and Sales; lobs projectiles slowly. Flank and unload—weak sides.
Stalker: Ground crawler in Chemical Processing; steady projectile fire. Mid-range threat; grenades help.
Rail Stalker: Hitscan sniper variant in Chemical Processing; instant shots—peek and weave.
Kani Robot: Shielded jumper from Reception and Sales; blocks shots but shield drops up close. Bait the jump, then blast.
Bosses (End-of-Level Elites)
Giant Rat (Sewers): Charges and spits poison; dodge rolls and burst damage.
Booster Bruce (Warehouse): Flying spammer; anti-air focus, avoid ground clutter.
The Accountant (Profit Management): Shielded rapid shooter; break shield with explosives.
KANi Security (Profit Management): Armored robot boss; exploit close-range weaknesses.
Spider Tank (Chemical Processing): Dual-wields rockets/SMG; target legs for mobility kill.
Dr. A. Morral (Research and Development): Acid sprayer + gas grenades; quick kill before AOE builds.
Gold Leader (Executive Power): Phased boss—railgun at range (behind shield), shotgun close (no shield). Adapt distance.
CEO (High Value Individual): Flying machine gunner with gas drops and guard summons. Burst phases between adds.
List of All Guns (Weapons)
Over 15 weapons, color-coded by ammo pool (shared across types—e.g., pink pickups refill SMGs and rifles). Most unlock via challenges; start with basics like Plasma Pistol, Super Shotgun, SMG, Rail Gun, and Grenade Launcher. Dual-wield for mayhem, but watch overheating/ammo. Brief stats and unlocks below:
Infinite Ammo (Blue - Sci-Fi Basics, Overheats)
Plasma Pistol: Single plasma shots; starter emergency gun. Unlocked from start.
Blast Pistol: 3-shot shotgun blasts; drone-killer. Unlock: Kill 30 Drones.
Laser Pistol: 3-charge sniper laser; headshot machine. Unlock: Kill 50 Elite Guards.
Compound Bow (Mutator-Only): Infinite arrows + 3 explosives/level; stealthy alternative to guns.
Scatter/Homing (Red - Close-Range Chaos)
Super Shotgun: 2-shell double-barrel; room-clearer. Unlocked from start.
Bouncer Shotgun: 5 bouncy shells; ricochet fun. Unlock: Kill The Accountant 5x.
Dart Gun: 7 homing darts; corner-peeker. Unlock: Beat game with Damage Amplifier mutator.
Military/Police (Pink - Bullet Hoses)
SMG: 14-battery auto-sprayer; horde control. Unlocked from start.
Assault Rifle: 30-round full-auto; versatile mid-range. Unlock: Kill 50 Guards.
Revolver: 6-shot wheelgun; precise power. Unlock: Kill Dr. A. Morral 3x.
Sci-Fi (Orange - Energy Beams)
Rail Gun: 4 magnetic slugs; penetrates lines. Unlocked from start.
Laser Rifle: 100-charge beam; sustained melt. Unlock: Kill 30 Stalkers.
Sonic Pulse Generator: 9 sonic waves; crowd disruptor. Unlock: Silver trophy+ on all non-boss enemies.
Explosive (Green - Boom Sticks)
Grenade Launcher: 1 arcing grenade; AOE starter. Unlocked from start.
Rocket Launcher (RPG): 1 rocket; tank-buster. Unlock: Kill 30 Security Tanks.
Sticky Grenade Launcher: 3 adhering bombs; trap-setter. Unlock: Kill 25 Kamikaze Drones.
Pro Tip: Prioritize blue weapons early (infinite ammo), switch to pink/orange for bosses. Experiment in Practice Area! If you’re new on PSVR2, start on Easy and enable comfort options. Happy fragging—reclaim the compound!
Modifiers in Compound for PSVR2
In Compound, a retro-style roguelite VR FPS, the “modifiers” you’re referring to are called mutators. These are optional gameplay-altering options that you unlock through progression and select from a vending machine in your headquarters (near the elevator) before starting a run. They inject “mutations” into your character, changing elements like enemy behavior, your abilities, difficulty balance, or available weapons to create varied challenges or easier modes. Mutators add replayability by mixing up the core loop of clearing randomized floors of corporate goons.
You can stack some mutators for even wilder runs, but they often come with trade-offs (e.g., buffs balanced by debuffs). They’re available on all difficulties and are especially useful on PSVR2 for leveraging features like adaptive triggers and 120Hz smoothness. Unlocking them involves specific in-game achievements, like dying a certain way or completing runs, and they’re tied to meta-progression (e.g., gold trophies for beating the game with each one).
Based on the latest updates (as of the PSVR2 port in August 2024), here are the main mutators, along with their effects:
Mutator Name
Effects
Old Schooler
Speeds up gameplay for a classic retro feel: faster player movement, quicker enemy bullets (harder to dodge), and the ability to carry all unlocked weapons simultaneously (no three-weapon limit). Great for aggressive, high-mobility runs but increases chaos.
Compound Bow
Replaces all guns with a bow: infinite regular arrows, limited explosive arrows. Forces stealthy, precise play—perfect for practicing headshots or unlocking specific enemy kill trophies.
Damage Amplifier
One-shot kills for both you and enemies: everything dies in a single hit (bullets or otherwise). Unlocked by dying to your own shots 10 times. Extremely punishing but rewarding for skilled dodgers; use it to beat the game for unlocks like the homing dart gun.
People Populater
More enemies spawn per floor for extra chaos, but they have reduced HP and slower bullets to balance. Ideal for farming kills or if you want overwhelming odds without full lethality.
Extra Arms
Adds a third arm, allowing you to dual-wield weapons more effectively (e.g., hold two guns plus a third item). Enhances reloading and combat fluidity, but watch for visual glitches like it displaying as “extra hands.”
Chaos Compound
Randomizes floor order (instead of the standard progression), gives you a random weapon loadout each floor, and amps up overall unpredictability. The ultimate roguelite twist for veterans seeking no two runs alike.
Notes:
Unlocking and Progression: Mutators unlock via trophies in your HQ (e.g., beat the game X times or use specific strategies). For 100% completion, aim for gold trophies on each (you can skip easier difficulties). Some, like Damage Amplifier, have quirky unlock conditions.
No-Needle Mode: If injecting yourself feels off in VR, toggle this to replace syringes with party poppers—purely cosmetic.
PSVR2 Specifics: These work seamlessly with PSVR2’s haptics and eye-tracking, making bow shots or extra-arm juggling feel extra immersive. The game runs natively at 120Hz, so mutators like Old Schooler feel buttery smooth.
More Coming?: The dev (Bevan McKechnie) has a history of updates adding mutators (e.g., from 3 in 2020 to 6+ now), but no new ones announced post-PSVR2 launch. Check Steam forums or the official Discord for community mods.
If this isn’t the exact list you meant (or if “Compound PSVR2” refers to something else), drop more details—I can dig deeper! Otherwise, grab the demo on PS Store to test ’em out.